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This model was created as a part of the 4th annual Dominance War modeling competition hosted by Gameartisans.org. This online competition is one of the largest open game art competitions in the world and always draws out top talent from across the globe. It is something I always try to make time for, because it is a wonderful opportunity to push one's limits and to create something wonderful. For this years competition, you were given the chose of making one of three races: Robots, Demons or Norm (purity much anything other than the first two). The vast majority of contestants created either Robots or Demons, so I sought to distinguish myself by creating a member of the less popular Norm race. It was also an opportunity to create a life like female character for my portfolio. After a few sleepless nights, I was able to create "Alhazan’s Eye" a character that uses her powerful artifact to change the size of any object. Allowing her to shrink even the greatest of enemies to the size of an ant. My W.I.P. thread for this competition can be found here.

The low poly version of the model was created in 3DS max, and consists of 9996 tri (including artifact). The high poly sculpts were created using ZBrush. Normal Maps and AO maps were generated using xNormal. Textures were created using Photoshop. Final images were rendered using 3ds Max.

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Copyright Keith Schaffer. All Rights Reserved