Virtual Patient Project
Character Artist: Created, updated and maintained variety of characters ranging from infant to adult. Created multiple clothing sets for some characters and was working to implement new character pipeline that would allow for asset sharing between characters. Responsible for sculpting and texturing high poly meshes. Created low poly game meshes, UV layout, and texture baking. Rigged characters to custom skeleton and painted skin weights. Created facial animations.
3d Artist: Designed and constructed assets for six different environments including a Classroom, Army base, Doctors office, and Navy Sickbay before being promoted to Character Artist.
MILES
3D Artist: Updated pre-existing character with new clothing and accessories. Rigged character. Designed and modeled basic environment. Created textures and meshes for various assets and imported them into Unity Engine. Set up lighting for scene and character.
Bravemind / STRIVE
Designer / 3d Artist: Design and mocked up Afghan Village environment. Created new assets for Afghan Village as well as updated out of date assets for use in Unity Engine.
INOTS
3D Artist: Updated and maintained existing characters and environments. Ported characters and Environments from Gamebryo Engine into Unity.
HDA / Virtual Human Toolkit
Designer / 3D Artist: Along with another artist, was given two weeks to design and model basic environment. Additional I was tasked to create two new characters using data from 3d Scan. Rigged and textured characters.
GunSlinger
3D Artist: Ported and updated assets from Gamebryo Engine into Unity. Updated character meshes and character rigs. Created additional assets for scene.